English below*


ES

Loopita ha quedado atrapada en un lugar solitario y oscuro, y para no ser devorada por las sombras debe subir a la superficie lo más rápido posible. ¡Ayuda a Loopita a encontrar el camino hacia la luz!

Basado en la leyenda de La llorona, Loopita es el primer videojuego hecho por PixelHead Games para la Game Jam Con Latinidad

*

Esta es la demo de Loopita,  consta de dos niveles solamente, pretendo agregar algunos más, con enemigos, obstáculos y diferentes plataformas.

Todos los assets han sido tomados de internet, por lo que aquí están sus respectivas menciones:

ASSETS

maincharacter_CraftPix_YoukaiPack

npc__CraftPix_OrcPack

tileset & background_ansimuz

poof of smoke_pixabay

scream_grez1

giggles & grow_Psionic Games

music_Psionic Games

shadows_Raphael Hatencia

particles_PatchQuest

buttons_Gleao


*

CONTROLES

Flechas izq/der: movimiento horizontal

Barra espaciadora: salto

Ctrl o click : activar diálogo


-----------------------------------------------------------------------------------------------


EN

Loopita has been trapped in lonely and dark place, and in order to avoid being devoured by the shadows, she must make her way to the surface as quickly as possible. Help Loopita find the path to the light! 

Based on the legend of La Llorona, Loopita is the first video game created by PixelHead Games for the Game Jam Con Latinidad.

This is the demo of Loopita,  and  consists of only two levels, and I plan to add a few more, with enemies, obstacles and other platforms.

All assets have been taken from the internet, so here are their respective credits:

ASSETS

maincharacter_CraftPix_YoukaiPack

npc__CraftPix_OrcPack

tileset & background_ansimuz

poof of smoke_pixabay

scream_grez1

giggles & grow_Psionic Games

music_Psionic Games

shadows_Raphael Hatencia

particles_PatchQuest

buttons_Gleao


*


CONTROLS

Left/Right arrows: horizontal movement

Space: jump

Ctrl or click : active dialogue



Comments

Log in with itch.io to leave a comment.

The effect of the character's movement generates great visual fatigue, which could be solved by considerably reducing the opacity of the effect. The art is very beautiful and when playing it generates a lot of emotion.

Thanks for your comments! :)