LOOPITA_PIXEL HE■D GAMES
English below*
ES
Loopita ha quedado atrapada en un lugar solitario y oscuro, y para no ser devorada por las sombras debe subir a la superficie lo más rápido posible. ¡Ayuda a Loopita a encontrar el camino hacia la luz!
Basado en la leyenda de La llorona, Loopita es el primer videojuego hecho por PixelHead Games para la Game Jam Con Latinidad.
*
Esta es la demo de Loopita, consta de dos niveles solamente, pretendo agregar algunos más, con enemigos, obstáculos y diferentes plataformas.
Todos los assets han sido tomados de internet, por lo que aquí están sus respectivas menciones:
ASSETS
maincharacter_CraftPix_YoukaiPack
npc__CraftPix_OrcPack
tileset & background_ansimuz
poof of smoke_pixabay
scream_grez1
giggles & grow_Psionic Games
music_Psionic Games
shadows_Raphael Hatencia
particles_PatchQuest
buttons_Gleao
*
CONTROLES
Flechas izq/der: movimiento horizontal
Barra espaciadora: salto
Ctrl o click : activar diálogo
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EN
Loopita has been trapped in lonely and dark place, and in order to avoid being devoured by the shadows, she must make her way to the surface as quickly as possible. Help Loopita find the path to the light!
Based on the legend of La Llorona, Loopita is the first video game created by PixelHead Games for the Game Jam Con Latinidad.
This is the demo of Loopita, and consists of only two levels, and I plan to add a few more, with enemies, obstacles and other platforms.
All assets have been taken from the internet, so here are their respective credits:
ASSETS
maincharacter_CraftPix_YoukaiPack
npc__CraftPix_OrcPack
tileset & background_ansimuz
poof of smoke_pixabay
scream_grez1
giggles & grow_Psionic Games
music_Psionic Games
shadows_Raphael Hatencia
particles_PatchQuest
buttons_Gleao
*
CONTROLS
Left/Right arrows: horizontal movement
Space: jump
Ctrl or click : active dialogue
Status | Released |
Platforms | HTML5 |
Author | PixelHeadGames |
Genre | Platformer |
Made with | Unity |
Tags | 2D, conlatinidad, Game Jam, Horror, jumping, lallorona, loopita, Pixel Art, vertical-scroller |
Comments
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The effect of the character's movement generates great visual fatigue, which could be solved by considerably reducing the opacity of the effect. The art is very beautiful and when playing it generates a lot of emotion.
Thanks for your comments! :)